Are you ready for a dark trip inside Forgotten Hill memories?
An ancient spirit will guide you in this journey, through stories of friendship, of payback, love and secrets. And then it will bring you to that night, the night when the story seems to end, but when everything else begins, a real 'Mischief Night'…
Forgotten Hill Mementoes main features:
Install Forgotten Hill Mementoes now and you'll get: 5 different chapters set inside Forgotten Hill memory, including the brand new part - 'Mischief Night' attractive graphics that will completely involve you in the story grotesque characters and a long compelling story.
Forgotten Hill: Love Beyond. 62% Forgotten Hill: Love Beyond. You wake up, you hear these words: 'You had a bad accident Mister Larson. They come, give us moderate feelings and go. Some however are much more stronger than that - they are mementoes and whether they haunt us or we cherish them forever depends on how horrid they are. In Forgotten HIll: Buried Things, you need to pay the price of your terrible actions or finish the job. Everything begins in March 1886. Secret laboratory. Dead frogs and a couple of arms hanging off the hooks from the ceiling. Oh, and there's a head in the jar. Nice:) Obviously it's some secret plan, a research, an experiment, that nobody knows nothing about. Nothing, until now. Forgotten Hill Mementoes for PC cheats - Cheating Dome has all the latest cheat codes, unlocks, hints and game secrets you need. How To Play Forgotten Hill Mementoes On PC,Laptop,Tablet. 1.Download and Install Android Emulator on PC,Laptop,Tablet.Click 'Download Emulator' to download. 2.Run Android Emulator on PC, Laptop or Tablet. 3.Open Android Emulator for PC,Laptop,Tablet import the Forgotten Hill Mementoes file from your PC Into Android Emulator to install it.
- 5 different chapters set inside Forgotten Hill memory, including the newest part 'Mischief Night'
- grotesque characters and a long compelling story
- tons of puzzles and riddles to test your brain skills
- all text and dialogues translated in 9 languages: english, spanish, portuguese, french, italian, german, russian, chinese and korean
- new exclusive hint system, if you are stuck a simple click will provide you some help
The mystery continues on
Developer
FM Studio
Release Date
January 18, 2018
Platforms
iOS/Android/PC/Mac
Price
Mobile: Free (with iAPs)
Desktop: $1.99
Buried Things
Click on the note in the forest Let's start. Take the key, then use it to unlock the door. Head through the open door, then go left. Examine the clock poster to see that it indicates a code: 13324. Back out and go right twice. There will be a painting on the wall here with 4 discs on its corners - click on I, III, III, II, IV and the mouth will open. Look more closely at this to see a series of 4 symbols on the teeth, and a clock showing the time 3:00:15. Back out again and go right, then examine the clock on the right. Set the time to 3:00:15, by pressing II eleven times and III four times. Take the red key.
Head left 3 times and use the red key on the red lock to open the piano. Examine the piano more closely and play the sequence indicated by the painting earlier: circle, triangle, cross, square Piano Player. Take the vial and the sword from the hidden compartment, then back out and use the sword on the shield. This will reveal another vial and a piece of paper containing a pattern. Return left and examine the fireplace. You need to recreate the pattern from the piece of paper - this is the easiest method:
- Click bottom left twice
- Click bottom right twice
- Click top left 3 times
- Click top right 3 times
Take a 3rd vial from inside the fireplace. Back out and go forward through the door. Look at the 4 symbols on the poster to the right and remember these, then go right twice. Insert your 3 vials next to the one already present on the wall. Now switch their positions using the buttons below so the order matches that shown on the poster. Take the flower.
Go right and insert the flower into the impression on the cabinet. Take the piece of paper and another red key. Return left and use the key on the keyhole, then take the gun. Note the series of dots on the painting that has appeared on the right here. Also note the directions of the thumbs on this painting.
Head left and click on the dice above the sofa so they are in the same order as in the painting (5-4-2-3-1), then take the ornament. Continue forward through the door and notice the 6 dials beneath the bench. Look at the note in your inventory, then adjust the dials to point in the same directions (down, left, up, left, left, down). Now you need to click on the 2 arms that have descended, in the same order as the thumbs on the painting from earlier (right, left, right, right, left, left). Pick up the coin that is revealed.
Go right 3 times and insert the ornament and the coin into the door, then head through. Click on your wife a few times Wife Killed. Load your game, then go through the door and shoot your wife with the gun Wife Killer.
Run Run Little Horse
Click on the boy to get a list, then head right into the house. Notice the chart with shapes on the right, then examine the locked drawer. Open it with a combination based on the shapes (6-3-5-6-3). Take the matches and knife from inside the drawer. Use the matches to light the candle here, then take the red key. Use the knife to stab the marionette hanging on the left. Use the red key in the bottom lock, then take the empty bottle and ruby from inside. Use the empty bottle to collect the blood dripping from the marionette, then pick up the bottle with blood.
Click on the horse heads to spin them so they match the patterns in the open compartment above (down, left, down, up). Now pick up the pickaxe and the book. Use the pickaxe 3 times on the cracked wall beneath the drawer, then take the key and the heart jewel. Use this key in the top lock, then click on the tiles to swap them and create the skeletal picture of a horse. Take the monocle that is revealed. Use this on the portrait, then click on the hat and take the brain. Use the bottle with blood on the dead plant, then take the leaf List Completed.
Go right to leave, then place all 5 items on the pentagram. Kill the horse with the sword, then pick up its head and put it in the middle of the pentagram Always together.
Love Beyond
Click on the people, then you will end up inside the house. Go right and look at the star chart, then return left and move the red stars into this pattern:
Take the metal disc and slip of paper from inside the open cupboard. Return left and look at the notches in the door frame, then click on the paintings (left, left, right, left, right, right). Go through the door, then click on the grid of eyes to the left. Based on the slip of paper you have found, click on them in the following order:
Take another metal disc and another slip of paper from beneath the grid of eyes. Return to the right, then examine the safe on the left. Based on the slip of paper you have just found, adjust the safe so that the first row contains II, V and III (in any order), the second row contains VI, I and III (in any order) and the third row contains VI and I (in any order). Now take another metal disc and an ornament from inside the safe. Head right and use the ornament in the desk drawer, then take yet another metal disc from inside.
Return left and examine the safe on the right. Open the panel on the left and insert your 4 metal discs. Brunvoll fu 63 manual. Now use the buttons to spin the discs to complete the picture. Take note of the name RUTH on the left, and a sequence of moon images on the right. Back out and go through the door. Examine the end of the bed and click the sequence of moons (3, 3, 2, 4, 2, 1, 1). Click on the middle of the bed sheets Good Night, then take the red key. Examine the upper drawer on the left and enter the name RUTH. Take the fuse from the open drawer.
Head right 3 times and use the red key on the laboratory door, then go through. Pick up the matches, then return left twice. Use the matches to light the candle here. Examine the picture and rotate the pieces to solve the puzzle, then take the mandrake. Go right and into the laboratory again, then examine the machine. Insert your fuse in the empty space. Press the on button to see the flow of electricity. You need to click on the red triangle to guide this flow, which should go down, right, left, up, right, up, right and right. Press the on button again Machine activated.
Return left 3 times and enter the room, then give the mandrake to the girl. Now go right 3 times and enter the laboratory, then turn the dial on the machine Hanged Man.
Playground
Click on the man and his son, and you will enter the house. Note the positions of the red arrows on the painting. Go right and examine the picture, swapping the pieces to solve the puzzle. Take the eye that is revealed, and the key that is hidden on the floor behind the table. Return left, open the left door and go inside to find an office.
Use your key on the right cupboard, then take another key and a picture's piece. Head left and then right, then use your new key on the right door and go inside to find a kitchen. Pick up the knife and another picture's piece (from behind the logs on the left). Examine the plates on the wall and spin them to match the first painting (bottom-left, top-left, top-right, top-left). Take the slip of paper that is revealed above the hearth.
Return back, left and through the left door into the office. Examine the series of dials in the desk, and set them according to the positions of the symbols on the slip of paper (bottom-left, right, top, top-right, left, bottom). Now you can take the piece of medallion and another slip of paper. Go left and then right. Click on the 3 symbols on the left door so they match the slip of paper (square, triangle, Pacman). Head inside to find a living room.
Use the eye on the deer head, then take the key. Go back, then head through the right door into the kitchen. Use the new key on the door here, then go through. Click on the table to play a game with the boy, then beat him in a game Tic Tac Toe - you will receive another slip of paper. Now try to stab him with the knife Bad father.
Head left, back, left and through the left door into the office. Examine the pictures of six deities and rearrange them in an order based on the symbols on the slip of paper you just received:
- Thor (Norse)
- Daikokuten (Japanese)
- Horus (Egyptian)
- Kali (Hindu)
- Zeus (Greek)
- Quetzalcoatl (Mayan)
Take the next key and another picture's piece. Return left, then open the door on the right using the new key. Enter the new room and find a toy soldier and a beetle (you need to chase it a bit before capturing it). Go back to the left, then through the left door and use the beetle on the right picture. Look closely at the picture to see the word JOKE on its side.
Return to the boy by going left, right, through the right door and through the next door, then give him the toy soldier - you will receive another slip of paper. Examine the desk on the left and enter the word JOKE. Take the ornament from the open drawer. Return left, back and through the left door, then examine the piano. Numbering the symbols 1-8 from left to right, play keys 2, 4, 2, 6, 7 Master Piano Player.
Take the crowbar and the mandrake from the compartment on the left. Back out and go through the right door to the kitchen, then use the crowbar on the floor drain. Pick up another toy soldier. Go through the door here and give this to the boy - you will receive another piece of medallion. Return left, back, and through the left door. Insert both medallion pieces over the fireplace. Enter the fireplace and hang the mandrake on the spare hook. Stab it with the knife. After the bowl is filled, take the revealed ornament. Return left out of the fireplace. Insert your 2 ornaments in the cupboard on the left, then take another picture's piece.
Go back, through the right door and the next door. Insert all 4 picture's pieces into the frame, then take note of the picture that is revealed. Go left, back, left, and through the right door. Now click on the squares on the cupboard and enter this pattern:
Inside the cupboard, you will see another series of characters to remember. Return left, right, through the left door and into the fireplace. Numbering the mandrakes 1-4 from left to right, click on 3, 1, 4, 2, 1, 4. Now examine the mirror more closely. Slide the top-left, bottom-left and bottom-right discs upwards (and leave the top-right one alone). Take the card deck. Return to the left and give the card deck to the boy. During the game, take the card on the very left Father Killer.
Collecting Masks
Mischief Night
Enter the house and go right. Look at the duck painting carefully, then return left and click on the umbrellas to match the duck heights (down, up, up, down, down). Take the ornament that is revealed. Head right twice and insert the ornament in the box, then take the key. Go left and use the key on the left door, then go inside. Click on the jackets in the following order to gradually get the owls' eyes to open: 2, 1, 4, 2, 6, 5, 3. Now pick up the next key. Go back and left twice to leave the house, then go left to be able to visit other houses.
Buried Things
Just click on the monster a few times until it attacks Killed by a monster.
Run Run Little Horse
Go left and take the saber, then return right. Use the key on the front door and go inside. Head left and take note of the code in teardrops here, then open the left door and go inside. Click on the marionettes in this order: left, middle, left, right, middle, left. Take the next key. Back out, then open the right door and go inside. Use your key on the left cabinet door and take an empty bottle from inside. Return back twice.
Catch some of the dripping blood in your empty bottle. Take the bottle with blood and use it on the monster beneath the table, then take its key. Head left again and use the key on the cabinet here, then take the record and the ornament. Go through the left door and use the record on the record player Play a record. Take the red key, then back out and enter the right room. Use the key on the right cabinet door, then take the scalpel. Return back twice.
Use the ornament on the depression in the wall, then take the Halloween mask Puppeteer Mask. Use the scalpel on the mandrake to get it again, then head outside by going right twice.
Mischief Night
Go inside and head right 3 times. Open the door and go through, then continue right into a secret laboratory. Dip the mandrake in the poison. Head all the way back outside again.
Buried Things
Give the poisoned mandrake to the monster Kill a monster. Go forward through the door, then continue left twice and through the door. Look at the note on the left and the pattern on the wall to the right. Return right, then go left and examine the safe on the wall, entering this pattern:
Take the foot, then back out and go right twice. Set the time on the clock to 12:00:00, by pressing I three times and II nine times. Take the jar with spider from the base of the clock. Return left 3 times and use the spider on the cobwebs over the piano. Click on the spider and pay attention to the 4 symbols it passes over. Back out and go right twice again. Now click on the 4 symbols at the base of the cupboard in the spider's order: 4, 2, 1, 3. Take the crowbar. Use this several times on the boards over the door, then open the door and go through.
Click on the woman several times Killed by a zombie. Back outside the room, go left and use the saber on the dead plant. Go left and through the door, then put the dead branch in the machine. Take the flowery branch. Return right 3 times and go through the door. Give the flowery branch to the zombie Please a zombie. Pick up the hammer and shovel. Use the shovel on the grave, then take the pearl earring. Open the top crate with your crowbar and take the Halloween mask Colonel Mask. Go right twice. Use your scalpel on the monster to remove its eye, then continue right.
Mischief Night
Enter the house and go right twice, then open the right door and head through. Atom rpg - supporter pack crackers. Use the pearl earring on the portrait, then take the matches. Head back outside.
Forgotten Hill Mementoes For Mac Os
Run Run Little Horse
Go inside, then head left and continue through the right door. Use your hammer on the glass jar, then take the brain. Return outside.
Playground
Use your matches to light the lantern on the left. Solve a series of 3 sliding block puzzles (in contrast to many of these in other games, all pieces can move in all directions). Now head inside and go right. Examine the box and solve the puzzle by switching the positions of the 5 sets of tiles. Take the hatchet that is revealed. Go through the right door into the kitchen and use the hatchet on the right barrel, then take the key from inside.
Back out, then use the key on the left door and head through. Take the card from the left, and examine the symbols on the piano. Back out again, then go left and head through the left door into the office. Examine the large cabinet and rearrange the strings to match the piano symbols. Now take a domino. Back out and head through the right door.
Click on the squares on the cupboard and enter this pattern (from the domino):
After 1966, all instruments were manufactured in Eastlake and engraved with 'King Musical Instruments.' 1/01/2008 We have reevaluated the serial number list to reflect new information. The number of instruments produced in the early years 1893-1905, has been reduced. The development of the King 'Saxello,' an innovation to the soprano saxophone, featured a tilted neck and bell, which White felt it improved the tone. The Zephyr featured better key design and improved bore. White acquired the Cleveland Musiacl instrument company.
Remember the code written on the mannequin's torso. Leave the room by going left, then click on the arrows matching the pattern you just saw (top-right, top-right, bottom-left, top-left). Take the crank handle. Go right, through the right door and through the next door. Use the crank handle on the small box here Jack in the Box. Take Jack's mask. Return left, back, left and through the right door. Use the card and Jack's mask on the mannequin, then take the Halloween mask Gambler Mask. Head outside by going left twice and then right.
Mischief Night
Head inside and use your hatchet on the 3 boards, then continue through the hole - you will end up in another house.
Love Beyond
Go left 3 times and through the door. Use the hatchet on the bed. Pick up the bottle with blood. Go left and examine the standing box on the right. You need to rearrange the symbols so that no symbol is repeated in any row or column. Take the bird skull from inside the open box. Now examine the large chest in the middle of the room. There are a series of 3 puzzles to solve here, where you must fit the provided pieces into the shape:
Playground
Click on the man and his son, and you will enter the house. Note the positions of the red arrows on the painting. Go right and examine the picture, swapping the pieces to solve the puzzle. Take the eye that is revealed, and the key that is hidden on the floor behind the table. Return left, open the left door and go inside to find an office.
Use your key on the right cupboard, then take another key and a picture's piece. Head left and then right, then use your new key on the right door and go inside to find a kitchen. Pick up the knife and another picture's piece (from behind the logs on the left). Examine the plates on the wall and spin them to match the first painting (bottom-left, top-left, top-right, top-left). Take the slip of paper that is revealed above the hearth.
Return back, left and through the left door into the office. Examine the series of dials in the desk, and set them according to the positions of the symbols on the slip of paper (bottom-left, right, top, top-right, left, bottom). Now you can take the piece of medallion and another slip of paper. Go left and then right. Click on the 3 symbols on the left door so they match the slip of paper (square, triangle, Pacman). Head inside to find a living room.
Use the eye on the deer head, then take the key. Go back, then head through the right door into the kitchen. Use the new key on the door here, then go through. Click on the table to play a game with the boy, then beat him in a game Tic Tac Toe - you will receive another slip of paper. Now try to stab him with the knife Bad father.
Head left, back, left and through the left door into the office. Examine the pictures of six deities and rearrange them in an order based on the symbols on the slip of paper you just received:
- Thor (Norse)
- Daikokuten (Japanese)
- Horus (Egyptian)
- Kali (Hindu)
- Zeus (Greek)
- Quetzalcoatl (Mayan)
Take the next key and another picture's piece. Return left, then open the door on the right using the new key. Enter the new room and find a toy soldier and a beetle (you need to chase it a bit before capturing it). Go back to the left, then through the left door and use the beetle on the right picture. Look closely at the picture to see the word JOKE on its side.
Return to the boy by going left, right, through the right door and through the next door, then give him the toy soldier - you will receive another slip of paper. Examine the desk on the left and enter the word JOKE. Take the ornament from the open drawer. Return left, back and through the left door, then examine the piano. Numbering the symbols 1-8 from left to right, play keys 2, 4, 2, 6, 7 Master Piano Player.
Take the crowbar and the mandrake from the compartment on the left. Back out and go through the right door to the kitchen, then use the crowbar on the floor drain. Pick up another toy soldier. Go through the door here and give this to the boy - you will receive another piece of medallion. Return left, back, and through the left door. Insert both medallion pieces over the fireplace. Enter the fireplace and hang the mandrake on the spare hook. Stab it with the knife. After the bowl is filled, take the revealed ornament. Return left out of the fireplace. Insert your 2 ornaments in the cupboard on the left, then take another picture's piece.
Go back, through the right door and the next door. Insert all 4 picture's pieces into the frame, then take note of the picture that is revealed. Go left, back, left, and through the right door. Now click on the squares on the cupboard and enter this pattern:
Inside the cupboard, you will see another series of characters to remember. Return left, right, through the left door and into the fireplace. Numbering the mandrakes 1-4 from left to right, click on 3, 1, 4, 2, 1, 4. Now examine the mirror more closely. Slide the top-left, bottom-left and bottom-right discs upwards (and leave the top-right one alone). Take the card deck. Return to the left and give the card deck to the boy. During the game, take the card on the very left Father Killer.
Collecting Masks
Mischief Night
Enter the house and go right. Look at the duck painting carefully, then return left and click on the umbrellas to match the duck heights (down, up, up, down, down). Take the ornament that is revealed. Head right twice and insert the ornament in the box, then take the key. Go left and use the key on the left door, then go inside. Click on the jackets in the following order to gradually get the owls' eyes to open: 2, 1, 4, 2, 6, 5, 3. Now pick up the next key. Go back and left twice to leave the house, then go left to be able to visit other houses.
Buried Things
Just click on the monster a few times until it attacks Killed by a monster.
Run Run Little Horse
Go left and take the saber, then return right. Use the key on the front door and go inside. Head left and take note of the code in teardrops here, then open the left door and go inside. Click on the marionettes in this order: left, middle, left, right, middle, left. Take the next key. Back out, then open the right door and go inside. Use your key on the left cabinet door and take an empty bottle from inside. Return back twice.
Catch some of the dripping blood in your empty bottle. Take the bottle with blood and use it on the monster beneath the table, then take its key. Head left again and use the key on the cabinet here, then take the record and the ornament. Go through the left door and use the record on the record player Play a record. Take the red key, then back out and enter the right room. Use the key on the right cabinet door, then take the scalpel. Return back twice.
Use the ornament on the depression in the wall, then take the Halloween mask Puppeteer Mask. Use the scalpel on the mandrake to get it again, then head outside by going right twice.
Mischief Night
Go inside and head right 3 times. Open the door and go through, then continue right into a secret laboratory. Dip the mandrake in the poison. Head all the way back outside again.
Buried Things
Give the poisoned mandrake to the monster Kill a monster. Go forward through the door, then continue left twice and through the door. Look at the note on the left and the pattern on the wall to the right. Return right, then go left and examine the safe on the wall, entering this pattern:
Take the foot, then back out and go right twice. Set the time on the clock to 12:00:00, by pressing I three times and II nine times. Take the jar with spider from the base of the clock. Return left 3 times and use the spider on the cobwebs over the piano. Click on the spider and pay attention to the 4 symbols it passes over. Back out and go right twice again. Now click on the 4 symbols at the base of the cupboard in the spider's order: 4, 2, 1, 3. Take the crowbar. Use this several times on the boards over the door, then open the door and go through.
Click on the woman several times Killed by a zombie. Back outside the room, go left and use the saber on the dead plant. Go left and through the door, then put the dead branch in the machine. Take the flowery branch. Return right 3 times and go through the door. Give the flowery branch to the zombie Please a zombie. Pick up the hammer and shovel. Use the shovel on the grave, then take the pearl earring. Open the top crate with your crowbar and take the Halloween mask Colonel Mask. Go right twice. Use your scalpel on the monster to remove its eye, then continue right.
Mischief Night
Enter the house and go right twice, then open the right door and head through. Atom rpg - supporter pack crackers. Use the pearl earring on the portrait, then take the matches. Head back outside.
Forgotten Hill Mementoes For Mac Os
Run Run Little Horse
Go inside, then head left and continue through the right door. Use your hammer on the glass jar, then take the brain. Return outside.
Playground
Use your matches to light the lantern on the left. Solve a series of 3 sliding block puzzles (in contrast to many of these in other games, all pieces can move in all directions). Now head inside and go right. Examine the box and solve the puzzle by switching the positions of the 5 sets of tiles. Take the hatchet that is revealed. Go through the right door into the kitchen and use the hatchet on the right barrel, then take the key from inside.
Back out, then use the key on the left door and head through. Take the card from the left, and examine the symbols on the piano. Back out again, then go left and head through the left door into the office. Examine the large cabinet and rearrange the strings to match the piano symbols. Now take a domino. Back out and head through the right door.
Click on the squares on the cupboard and enter this pattern (from the domino):
After 1966, all instruments were manufactured in Eastlake and engraved with 'King Musical Instruments.' 1/01/2008 We have reevaluated the serial number list to reflect new information. The number of instruments produced in the early years 1893-1905, has been reduced. The development of the King 'Saxello,' an innovation to the soprano saxophone, featured a tilted neck and bell, which White felt it improved the tone. The Zephyr featured better key design and improved bore. White acquired the Cleveland Musiacl instrument company. King Cleveland 613 Alto Saxophone Serial Number 678466 With Mouth Piece & Case. Condition is Used. Keys all seem to work. DETAILS: We are Senior Move Managers who help our clients relocate to another home and help liquidate their assets. We are not experts on anyparticular item, so please view photos closely and read the description. The record is much less complete after 1936. Instruments manufactured after 1936 range in serial number from 1350-3600. The log book shows the serial numbers jumping around quite a bit for the Selmer/Adolphe Sax saxophones. Even so, its possible from this record to assemble a basic serial number chart for these instruments.
Remember the code written on the mannequin's torso. Leave the room by going left, then click on the arrows matching the pattern you just saw (top-right, top-right, bottom-left, top-left). Take the crank handle. Go right, through the right door and through the next door. Use the crank handle on the small box here Jack in the Box. Take Jack's mask. Return left, back, left and through the right door. Use the card and Jack's mask on the mannequin, then take the Halloween mask Gambler Mask. Head outside by going left twice and then right.
Mischief Night
Head inside and use your hatchet on the 3 boards, then continue through the hole - you will end up in another house.
Love Beyond
Go left 3 times and through the door. Use the hatchet on the bed. Pick up the bottle with blood. Go left and examine the standing box on the right. You need to rearrange the symbols so that no symbol is repeated in any row or column. Take the bird skull from inside the open box. Now examine the large chest in the middle of the room. There are a series of 3 puzzles to solve here, where you must fit the provided pieces into the shape:
Take another bird skull and a slip of paper. Go right and into the bedroom again, then click on the ravens in the window and note what they do. Now go right twice and put both bird skulls on the ropes in the cabinet. Click on the skulls in the order that the ravens moved (right, left, left, right, left, right). Pick up the ornament and the old scissors. Return left and into the bedroom, then cut the sheets with the old scissors Ruth Mask.
Head right 3 times and use the bottle with blood on the dead plant. Click on the blossoms in the order indicated by the slip of paper (middle-left, top-right, bottom-left, top-left, bottom-right). Take the key House key. Go left 3 times and use the key on the door, then go through and head right.
Mischief Night
Enter the house and go right 3 times. Use the ornament on the cupboard here. Use your scalpel on the corpse, then take its heart Let's weigh!. Go through the door on the right and examine the scales more closely. From left to right, place the eye, brain, foot and heart on the 4 hands. Take note of the code on the tongue.
Back out twice, then go left and through the right door. Enter the code from the tongue on the left part of the cabinet (down, down, up, down, up, up). Take the key and spell book. Go back, then use the key on the left door and head through. Examine the puzzle on the left - the goal is to swap the positions of the pieces on the left and the right. If you number the spaces 1-7 from left to right, move the pieces at 3, 5, 6, 4, 2, 1, 3, 5, 7, 6, 4, 2, 3, 5, 4. Take the old coins and slip of paper. Also take the pumpkin seeds and salt from the shelves on the right.
Back out, go right, and head through the door, then examine the scales again. This time place the foot, heart, eye and brain on the 4 hands in this order. Take note of the new code displayed in the open mouth.
Back out twice, then go left and through the right door. Enter the code from the open mouth on the right part of the cabinet (top, bottom, bottom, top, bottom). Pick up the sulfur, then examine a new puzzle. Here you must slide the pieces into their correct slots around the edge. Along the top, a red square is gradually covered by a black square. Down the right, a red cross expands from the middle. Along the bottom, the red cross is exploded by a black circle from the middle. Up the left, a red circle gradually expands out from the middle. Once completed, take the Hand of Glory.
Back out of this room, go right, through the door, and right into the laboratory.
Potions and Spells
There are now a series of potions you can create in the laboratory. For each one, you need to examine the chemicals in the laboratory, combine some of them into a potion, then go somewhere else to use it:
- Combine Fe, Au2, CH3 and XRI to make a purple potion. Go to Buried Things and go forward, then left 3 times. Give the potion to the red spider Strange Mutations.
- Combine Au2, X2A, A2I and XRI to make a red potion. Go to Buried Things and go forward, then through the door straight ahead. Use your potion in the grave Strange Mutations 2.
- Combine Fe, X2A, CH3 and XRI to make a yellow potion. Go to Buried Things and go forward, then left. Use your potion on the plant Magical growth.
- Combine Fe, Au2, CH3 and XRI to make a purple potion. Go outside and go right to the graves, then use the pumpkin seeds and the potion on the left grave Spider Mutation.
- Combine Au2, X2A, A2I and XRI to make a red potion. Go outside and go right to the graves, then use the pumpkin seeds and the potion on the left grave Carnivorous Pumpkin.
Once you have done all of these, create the correct potion:
- Combine Fe, X2A, CH3 and XRI to make a yellow potion.
Go outside and go right to the graves, then use the pumpkin seeds and the potion on the left grave Pumpkin. Pick up the pumpkin. Use your shovel on the right grave, then pick up a bone. Return left Spell ready.
Run Run Little Horse
Go left from the front of the house to find a pentagram on the ground. Place the salt, sulfur, old coins, bone, Hand of Glory and pumpkin on the pentagram Enchanted pumpkin. Pick up the enchanted pumpkin and leave.
Mischief Night
Forgotten Hill Mementoes Walkthrough
Enter the house and go right, then open the right door and go through Kill 'em all. There is an additional achievement if you didn't use the in-game hint system at all Brainiac.